Stretch Goal Unlock #2 – Stage Rules – Challenges

Another Stretch Goal unlocked! This Stretch provides exciting new game content via Stage Rules.

All Stage Rules unlocked during the Kickstarter campaign will be consolidated into a single PDF that all backers will receive. 

The Stage Rules will also be made available through the Add-Ons as a physical deck of cards and a Print & Play version of the same cards, listed as Stage Cards on the Add-Ons section.

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Each existing story in Solemn Vale indicates the key locations, denizens, and agendas involved in the particular game at hand. A story may provide a set of specific scenes to play through, or could offer a more freeform approach as to how it unfolds within the community of Solemn Vale. Stories come with suggested character concepts or origins that will best match the narrative at work.

Each story also has a set of overarching stage rules affecting it — the distinct mechanical elements that may recur across several scenes, play a key role in how the game unfolds, or otherwise are core to its concept or theme. These rules set the stage, so to speak. They combine with any stage rules for locations, denizens, or other effects at work to create the challenges in each scene.

Some examples of possible stage rules might be:

Bloody: Whenever a character suffers loss of ability points due to failing against a Threat challenge, an additional character also suffers the same.

Close The Shutters: Characters cannot even attempt a Pressure challenge without first taking a point from the scene’s Wyrd pool. This point does not offer any of the other usual benefits.

Devil’s Due: A cult of demon-worshippers conduct black sacraments in the woods. Once three 6s in total have been rolled on Wyrd rolls throughout the game, the ritual is complete and a twisted fiend is summoned.

Only One Of Us Is Getting Out: A character can only escape the situation if every other character has suffered at least one ability being scratched out.

Prowling Barghest: The Black Dog is prowling the village, looking for prey. The first time anyone rolls a 6 on a Wyrd roll, the Black Dog immediately appears on the scene if it was not already present or dealt with, and targets the character who has the highest number of 6s on the Wyrd roll.

Rolling Fog: The mists are creeping in off the moors. The mists present a Foreboding challenge that rises by one point each scene; failing to overcome it results in fear, confusion, or characters going astray in the fog.

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Stay Wyrd!

The DV Team